Tag Archives: Digital History

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Digital Art History: “Think Digitally Rather Than Just Doing for Doing’s Sake”

One of the things that I read this week, a blog post by Miriam Posner, talked about the issue of the digital humanities community’s focus on creating digital projects rather than on teaching folks to think digitally about their disciplines. This is also something that my classmate, Sara Nixon, talks about in her blog post […]

Abigail Reynolds, Mount Fear East London (2003)

Big Data & Distant Reading Visualized Into Art

In today’s digital world, one can sometimes be overwhelmed by something called Big Data. “What is Big Data?” you may be asking. The quick answer to this question that I found on Wikipedia says that “Big Data is the term for a collection of data sets so large and complex that it becomes difficult to […]

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The Connotations of Digital vs. Traditional Forms of Publishing

I’ve been a bit behind on my blog because I’ve been packing up my house, but last class we considered the authority of digital vs. printed texts. We were looking at possible publishers for our texts, like Lulu and Pressbooks, and compared how our blog posts looked like on WordPress vs. how they looked like […]

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3D Modelling Selected Air Canada Promotional Materials from the 1960s

Well, after a few weeks hiatus HIST 5702x is back. We’ve spent the last few weeks doing research at the Canadian Aviation Museum’s archives, and creating 3D models of our artifacts from the Science & Tech Museum’s Air Canada collection. My classmates have been modelling artifacts like stewardess and ground crew uniforms, and a model […]

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The Sensorium of Augmented Reality

Recently, I’ve been reading a book called, Sensorium: Embodied Experience, Technology, and Contemporary Art edited by Caroline A. Jones. This book explores the connections and implications of the techno-human interface as it is represented in select artworks by artists like Janet Cardiff and Georges Bures Miller. However, the title is what caught my interest in […]

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Digital History, Storytelling, and the Necessity for FUN

This week, we talked about storytelling in various digital media, but mostly we talked about  video games as a form of digital storytelling–which I thought was interesting. I have never really played video games much in my life; I have attempted to learn how to play them once or twice, and I mostly push buttons […]

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Augmenting Education and Historical Memory in Museums

Last week, I briefly touched on the educational benefits of augmented reality (AR) technologies, and today I will examine how AR is being used within museum exhibition spaces. In previous years, AR was seen to be too gimmicky, however this attitude is shifting and many museums are starting to see its potential related to their […]